From: Peter Snelling Subject: Polypiling (was: Spoiler update - wan2-330.txt) Date: Tue, 15 Feb 2000 14:56:03 -0500 Peter Snelling wrote: > > I think I'm going to need to make a list of what is considered > "magical" armor or tools. The ones I want to get are usually: > speed boots/water walking boots > Gaunlets of power/dexterity > helm of brilliance/telepathy/opposite alignment > cloak of protection/displacement/oilskin > Sheild of Reflection > oilskin sack/bag of holding > tinning kit > magic marker > > In 3.2.3, all the left over junk from the soldiers in the > castle could easily get you all that with a few zaps. In > 3.3 I've had a tough time because of this change. Seems > to me that polypiling is almost useless now. Perhaps still > helpful for amulets or rings, but almost all the armor I > want is magical, so I can't imagine where I'll find enough > magical stuff to make it. > > I should probably lower the priority of the wand of polymorph > on my wishing spoiler. Here is the scoop on magical properties: All wands (except nothing) are magical. All rings are magical. Magical armor are the ones you'd expect: cornuthaum (conical hat) dunce cap (conical hat) helm of brilliance helm of opposite alignment helm of telepathy robe elven cloak alchemy smock (apron) cloak of protection cloak of invisibility cloak of magic resistance shield of reflection gauntlets of fumbling gauntlets of power gauntlets of dexterity speed boots water walking boots jumping boots elven boots kicking boots fumble boots levitation boots The following tools are considered magical: bag of holding bag of tricks magic lamp crystal ball figurine magic marker magic whistle magic flute frost horn fire horn horn of plenty wooden harp (mistake?) magic harp drum of earthquake unicorn horn -- Peter Snelling, P.Eng. (snelling@nortelnetworks.com) Nortel Networks, Ottawa, Canada Standard Disclaimer: My views only, not my employer's