nethack spoiler site http://www.nethack.de/ Maintainer: Sascha Wostmann (sascha@nethack.de) ----------------------------------------------------------- pot1-322.txt Final version for NetHack 3.2.2 Compiled by Kevin Hugo . POTION COST WGT PROB APPEARANCE ~~~~~~~~~~~~~~~~~ : ~~~~ ~~~ ~~~~ : ~~~~~~~~~~ booze : $ 50 20 45 : fruit juice : 50 20 45 : see invisible : 50 20 45 : sickness : 50 20 45 : confusion : 100 20 45 : extra healing : 100 20 50 : hallucination : 100 20 45 : healing : 100 20 65 : restore ability : 100 20 45 : water : 100 20 95 : clear blindness : 150 20 45 : gain energy : 150 20 45 : invisibility : 150 20 45 : monster detection : 150 20 45 : object detection : 150 20 45 : enlightenment : 200 20 20 : levitation : 200 20 45 : speed : 200 20 45 : oil : 250 20 30 : gain ability : 300 20 45 : gain level : 300 20 20 : paralysis : 300 20 45 : Potions are listed above by increasing cost, then alphabetically. The COST field denotes the base price of each item. WGT specifies the weight (100 zorkmids weighs 1). Potions comprise 16% of all randomly-generated items in the main dungeon, 18% in containers, 22% in Roguelike bones piles, and 1% in hell. PROB is the relative probability of each subtype. They appear 1/8 cursed, 3/4 uncursed, and 1/8 blessed. Some types of potions have the same APPEARANCE when unidentified. The appearance of the remaining potions are are randomized from the following descriptions: ruby pink orange yellow emerald dark green cyan sky blue brilliant blue magenta purple-red puce milky swirly bubbly smoky cloudy brown fizzy dark murky Potion messages and effects ~~~~~~~~~~~~~~~~~~~~~~~~~~~ (Adapted from the WCST spoiler "spoil803".) What happens when you (q)uaff a potion depends on whether the potion was blessed, uncursed, or cursed. If a monster can quaff a potion, the effects upon the monster are documented below; all other potions won't be quaffed by monsters. When a potion hits a monster, the monster is awoken, has an 80% chance of losing one hit point (but not killed), and then suffers the effects described below. If you didn't see the monster get hit, you will be told, "Crash!" If a potion hits you, you lose 1 to 2 hit points and get the effects of breathing vapors decribed below. You may also breathe vapors if you are near a potion when it breaks (e.g., it hit a monster, was hit by a wand of striking, or was kicked). blindness blessed You are blinded for 125 to 324 (more) turns. "A cloud of darkness falls upon you." (was unblind, not hallucinating) "Oh, bummer! Everything is dark! Help!" (was unblind, hallucinating) "You have a peculiar feeling for a moment, then it passes." (was blind, not hallucinating) "You have a normal feeling for a moment, then it passes." (was blind, hallucinating) uncursed You are blinded for 250 to 449 (more) turns. (Same messages as above) cursed You are blinded for 375 to 574 (more) turns. (Same messages as above) hits monster The monster is blinded for 64 to 126 (more) turns, or 64 to 95 if the monster resists. Monster blindness does not last longer than 127 turns, and (of course) the monster must have eyes. vapors May be thrown by monsters. You become blind for 1 to 5 (more) turns. "It suddenly gets dark." (were unblind and not asleep) booze blessed You gain 30 nutrition. You heal one hit point (if necessary; undiluted only). You abuse your wisdom. "Ooph! This tastes like liquid fire!" (undiluted, not hallucinating) "Ooph! This tastes like dandelion wine!" (undiluted, hallucinating) "Ooph! This tastes like watered down liquid fire!" (diluted, not hallucinating) "Ooph! This tastes like watered down dandelion wine!" (diluted, hallucinating) uncursed You gain 20 nutrition. You heal one hit point (if necessary; undiluted only). You are confused for 3 to 24 (more) turns. You abuse your wisdom. (Same messages as above) cursed You gain 10 nutrition. You heal one hit point (if necessary; undiluted only). You are confused for 3 to 24 (more) turns. You pass out for 1 to 15 turns. You abuse your wisdom. (Same messages as above) hits monster The monster becomes confused. Some monsters may resist. vapors You become confused for 1 to 5 (more) turns. "You feel somewhat dizzy." confusion blessed You are confused for 8 to 14 (more) turns. "Huh, What? Where am I?" (not hallucinating, not already confused) "What a trippy feeling!" (hallucinating, not already confused) "You have a peculiar feeling for a moment, then it passes." (not hallucinating, already confused)) "You have a normal feeling for a moment, then it passes." (hallucinating, already confused)) uncursed You are confused for 16 to 22 (more) turns. (Same messages as above) cursed You are confused for 24 to 30 (more) turns. (Same messages as above) hits monster The monster becomes confused. Some monsters may resist. vapors May be thrown by monsters. You become confused for 1 to 5 (more) turns. "You feel somewhat dizzy." enlightenment blessed You gain one point of intelligence and one point of wisdom. You see your attributes. "You feel self-knowledgeable..." uncursed You see your attributes. "You feel self-knowledgeable..." cursed You abuse your wisdom. "You have an uneasy feeling..." hits monster No effect. vapors No effect. extra healing blessed "You feel much better." You gain 8 to 64 hit points. If this would put you above your maximum hit points, then your maximum is increased by 5 and your hit points become this new maximum. Cures sickness, blindness, and hallucination. Exercises constitution and strength. uncursed "You feel much better." You gain 6 to 48 hit points. If this would put you above your maximum hit points, then your maximum is increased by 2 and your hit points become this new maximum. Cures sickness, blindness, and hallucination. Exercises constitution and strength. cursed "You feel much better." You gain 4 to 32 hit points, up to your maximum. Cures blindness and hallucination. Exercises constitution and strength. quaffed by monster The monster gains the same number of hit points as if you quaffed it. If this would put the monster above its maximum hit points, its maximum is increased by 2 (even if cursed, 5 if blessed) and its hit points become this new maximum. " looks much better." (if seen) hits monster The monster is restored to maximum hit points. " looks sound and hale again." (if seen) vapors You heal up to 2 hit points, and exercise your constitution. No message. fruit juice blessed You gain 30 nutrition (15 if diluted). "This tastes like juice." (undiluted, not hallucinating) "This tastes like 10% real juice all-natural beverage." (undiluted, hallucinating) "This tastes like reconstituted juice." (diluted, not hallucinating) "This tastes like 10% real reconstituted juice all-natural beverage." (diluted, hallucinating) uncursed You gain 20 nutrition (10 if diluted). (Same messages as above) cursed You gain 10 nutrition (5 if diluted). "Yecch! This tastes rotten." (not hallucinating) "Yecch! This tastes overripe." (hallucinating) hits monster No effect. vapors No effect. gain ability blessed All statistics are increased by one (up to maximum). "You feel strong!" (strength) "You feel smart!" (intelligence) "You feel wise!" (wisdom) "You feel agile!" (dexterity) "You feel tough!" (constitution) "You feel charismatic!" (charisma) "Your cap constricts briefly, then relaxes again." (you can't change wisdom or intelligence with dunce cap) "You are already as as you can get." (if already maximum) uncursed One random statistic not at maximum is increased by one. Up to six tries to pick a statistic are made. If only one stat was raisable, there is a 33.49% chance that it will do nothing! (Same messages as above) cursed No effect. "Ulch! That potion tasted foul!" hits monster The monster is restored to maximum hit points. " looks sound and hale again." (if seen) vapors If cursed, no effect. "Ulch! That potion smells terrible!" If uncursed, on random statistic is RESTORED by one. No message. If blessed, all statistics are RESTORED by one. No message. gain energy blessed Your energy and maximum energy are increased by 7 to 11. Your wisdom is exercised. "Magical energies course through your body." uncursed Your energy and maximum energy are increased by 2 to 6. Your wisdom is exercised. "Magical energies course through your body." cursed Your energy and maximum energy are decreased by 2 to 6, but not below zero. Your wisdom is exercised. "You feel lackluster." hits monster No effect. vapors No effect. gain level blessed You get more hit points, energy, and weapon skill. "You feel more experienced." If less than level 30, you gain one experience level. "Welcome to experience level ." Your experience is set to a random amount midway to the next level. uncursed You get more hit points, energy, and weapon skill. "You feel more experienced." If less than level 30, you gain one experience level. "Welcome to experience level ." cursed If you have the Amulet, If you're on dungeon level 1, you go to the Plane of Earth. "You rise up, through the !" Otherwise, nothing happens. "You have an uneasy feeling." If you can't go up one dungeon level, nothing happens. "It tasted bad." Otherwise, you go to the next higher dungeon level. "You rise up, through the !" quaffed by monster Same effect (and limits) to monster as if you quaffed it, except that monsters with the Amulet can't ascend to the Plane of Earth. Monsters gaining experience may grow into a more powerful class of monster; if the new class is genocided, the monster is killed! hits monster No effect. vapors No effect. hallucination blessed You hallucinate for 300 to 499 (more) turns. "Oh wow! Everything seems so cosmic!" (not already hallucinating) uncursed You hallucinate for 600 to 799 (more) turns. "Oh wow! Everything seems so cosmic!" (not already hallucinating) cursed You hallucinate for 900 to 1099 (more) turns. "Oh wow! Everything seems so cosmic!" (not already hallucinating) hits monster No effect. vapors No effect. "You have a momentary vision." healing blessed "You feel better." You gain 8 to 32 hit points. If this would put you above your maximum hit points, then your maximum is increased by 1 and your hit points become this new maximum. Cures sickness and blindness, and exercises constitution. uncursed "You feel better." You gain 6 to 24 hit points. If this would put you above your maximum hit points, then your maximum is increased by 1 and your hit points become this new maximum. Cures blindness, and exercises constitution. cursed "You feel better." You gain 4 to 16 hit points, up to your maximum. Exercises constitution. quaffed by monster The monster gains the same number of hit points as if you quaffed it. If this would put the monster above its maximum hit points, its maximum is increased by 1 (even if cursed) and its hit points become this new maximum. " looks better." (if seen) hits monster The monster is restored to maximum hit points. " looks sound and hale again." (if seen) vapors You heal up to 1 hit point, and exercise your constitution. No message. invisibility blessed You become permanently invisible. "You have a peculiar feeling for a moment, then it passes." (already invisible or see invisible, and not hallucinating) "You have a normal feeling for a moment, then it passes." (already invisible or see invisible, and hallucinating) "You feel rather airy." (blind or wearing mummy wrapping) "Gee! All of a sudden, you can't see yourself." (not hallucinating) "Far out, man! You can see right through yourself!" (hallucinating) uncursed You become invisible for 31 to 45 (more) turns. (Same messages as above) cursed You become invisible for 15 to 45 (more) turns. (Same messages as above) You aggravate monsters for a moment. "For some reason, you feel your presence is known." quaffed by monster The monster becomes invisible. "Suddenly you cannot see ." (can't see invisible) " body takes on a strange transparency." (see invisible and not hallucinating) " body takes on a normal transparency." (see invisible and hallucinating) If cursed, you are awoken and told the monster's position. "For some reason, presence is known to you." "You feel aggravated at ." (already awake) "Aggravated, you are jolted into full consciousness." (was unconscious) hits monster The monster becomes invisible. vapors No effect. "For an instant you could see through yourself!" (not already invisible and can't see invisible) levitation blessed You levitate for 250 to 299 (more) turns. "You start to float in the air!" (not hallucinating) "Up, up, and awaaaay! You're walking on air!" (hallucinating) "You float up, out of the pit!" (were trapped in pit) "You float up, only your is still stuck." (still in beartrap) "It feels as though you'd lost some weight." (Water Plane) "You gain control over your movements." (Air Plane) You can land at will. uncursed You levitate for 10 to 149 (more) turns. (Same messages as above) cursed You levitate for 10 to 149 (more) turns. (Same messages as above) You lose the ability to land at will. If you were already levitating or on the water level, "You have a peculiar feeling for a moment, then it passes." (not hallucinating) "You have a normal feeling for a moment, then it passes." (hallucinating) Else if you are on a up staircase or up ladder, the < command is attempted. It might not succeed (e.g., stressed). Otherwise, you suffer 1 to 10 points of damage (1 if wearing any hat). "You hit your on the ." hits monster No effect. vapors No effect. monster detection If no monsters on the level (other than you), no effect. "You have a strange feeling for a moment, then it passes." (beginner not hallucinating) "You have a normal feeling for a moment, then it passes." (beginner hallucinating) "You feel threatened." (not hallucinating) "You get the heebie jeebies." (hallucinating) blessed or uncursed You briefly see monsters on that level and exercise your wisdom. "You sense the presence of monsters." cursed You briefly see monsters on that level and exercise your wisdom. "You sense the presence of monsters." Any monsters that are asleep or paralyzed are awoken. "Monsters sense the presence of you." hits monster No effect. vapors No effect. object detection If no objects on level and none had appeared on the map, no effect. "You have a strange feeling for a moment, then it passes." (beginner not hallucinating) "You have a normal feeling for a moment, then it passes." (beginner hallucinating) "You feel a lack of something." (otherwise) If there are only objects in your inventory, you exercise your wisdom. "You sense objects nearby." (not hallucinating) "You sense something nearby." (hallucinating) blessed You detect objects on that level and exercise your wisdom. "You sense the presence of objects." (not hallucinating) "You sense the presence of something." (hallucinating) "You sense the absence of objects." (not hallucinating) "You sense the absence of something." (hallucinating) You know the appearance of all objects on that level (and in your inventory) as if you had seen them. uncursed You detect objects on that level and exercise your wisdom. (Same messages as above) cursed You detect objects on that level and exercise your wisdom. (Same messages as above) Mimics will appear as objects. hits monster No effect. vapors No effect. oil You can #untrap a squeaky board with a potion of oil or can of grease. Potions of oil can be lit by (a)pplying them. If quaffing a lit potion If you are a monster that likes fire, you exercise your wisdom. "Ahh, a refreshing drink." Otherwise, you lose 3 to 12 hit points (1 to 4 if fire resistant), and abuse your wisdom. "You burn your ." blessed or uncursed You abuse your wisdom. "That was smooth!" cursed You abuse your wisdom. "This tastes like castor oil." hits monster or you No effect if unlit. If lit, splatters oil, causing an explosion of fire with 4 to 16 damage. vapors No effect. paralysis blessed You are paralyzed for 13 to 22 turns and abuse your dexterity. "You are motionlessly suspended." (levitating or on Air or Water Planes) "Your are frozen to the !" (otherwise) uncursed You are paralyzed for 25 to 34 turns and abuse your dexterity. "You are motionlessly suspended." (levitating or on Air or Water Planes) "Your are frozen to the !" (otherwise) cursed You are paralyzed for 37 to 46 turns and abuse your dexterity. "You are motionlessly suspended." (levitating or on Air or Water Planes) "Your are frozen to the !" (otherwise) hits monster If not already paralyzed, the monster is paralyzed for 1 to 25 turns. Otherwise, no effect. vapors May be thrown by monsters. You are paralyzed for 1 to 5 (more) turns, and your dexterity is abused. "Something seems to be holding you." restore ability blessed Restores all lost statistics to their previous maximum amount. "Wow! This makes you feel great!" uncursed Restores one random lost statistic to its previous maximum amount. "Wow! This makes you feel good!" cursed No effect. "Ulch! This makes you feel mediocre!" hits monster The monster is restored to maximum hit points. " looks sound and hale again." (if seen) vapors If cursed, no effect. "Ulch! That potion smells terrible!" If uncursed, on random statistic is restored by one. No message. If blessed, all statistics are restored by one. No message. see invisible blessed You see invisible permanently and are unblinded. "This tastes like juice." (undiluted, not hallucinating) "This tastes like 10% real juice all-natural beverage." (undiluted, hallucinating) "This tastes like reconstituted juice." (diluted, not hallucinating) "This tastes like 10% real reconstituted juice all-natural beverage." (diluted, hallucinating) uncursed You see invisible for 750 to 849 (more) turns and are unblinded. (Same messages as above) cursed You see invisible for 750 to 849 (more) turns. "Yecch! This tastes rotten." (not hallucinating) "Yecch! This tastes overripe." (hallucinating) hits monster No effect. vapors No effect. sickness blessed "Yecch! This stuff tastes like poison." "(But in fact it was mildly stale juice.)" If you are not a Healer, you lose one hit point, even if poison- resistant. You no longer hallucinate. "You are shocked back to your senses!" uncursed "Yecch! This stuff tastes like poison." If you are a Healer, no effect. "Fortunately, you have been immunized." If you are poison-resistant, one randomly-chosen statistic drops by one, and your constitution is abused. "(But in fact it was biologically contaminated juice.)" Otherwise, one randomly-chosen statistic drops by 3 to 6, you lose 1 to 10 hit points, and you abuse your constitution. You no longer hallucinate. "You are shocked back to your senses!" cursed "Yecch! This stuff tastes like poison." If you are a Healer, no effect. "Fortunately, you have been immunized." If you are poison-resistant, one randomly-chosen statistic drops by one, and your constitution is abused. "(But in fact it was biologically contaminated juice.)" Otherwise, one randomly-chosen statistic drops by 3 to 6, you lose 6 to 15 hit points, and you abuse your constitution. You no longer hallucinate. "You are shocked back to your senses!" hits monster The monster's current and maximum hit points are halved. Some monsters may resist. " looks rather ill." (if seen) vapors If you are a Healer, no effect. You lose 5 hit points (but not below 1) and abuse your constitution. No message. speed blessed You become very fast (like speed boots) for 160 to 169 (more) turns and exercise your dexterity. "You are suddenly moving much faster." (was slow) "You are suddenly moving faster." (was fast) "Your get new energy." (was already very fast) You heal wounded legs. uncursed You become very fast (like speed boots) for 100 to 109 (more) turns and exercise your dexterity. "You are suddenly moving much faster." (was slow) "You are suddenly moving faster." (was fast) "Your get new energy." (was already very fast) You heal wounded legs. cursed You become very fast (like speed boots) for 40 to 49 (more) turns and exercise your dexterity. "You are suddenly moving much faster." (was slow) "You are suddenly moving faster." (was fast) "Your get new energy." (was already very fast) quaffed by or hits monster If the monster was slow, it gets normal speed. If the monster was normal speed, it becomes fast. " is suddenly moving much faster." (seen quaffing) vapors You become very fast for 1 to 5 (more) turns, and exercise your dexterity. "Your knees seem more flexible now." (not already fast) water Note: Water is usually used to dip things into, instead of quaffed. blessed If you are undead, a demon, or chaotic, you abuse your constitution and lose 2 to 12 hit points. "This burns like acid!" Otherwise, all sicknesses are cured and you exercise your constitution and wisdom. "You feel full of awe!" Lycanthropy is cured. "Your affinity to disappears!" (chaotic) "You feel purified." (non-chaotic) uncursed You get 1 to 10 nutrition. "This tastes like water." cursed If you are undead, a demon, or chaotic, you heal 2 to 12 hitpoints (but your maximum remains the same) and exercise your constitution. "You feel quite proud of yourself." Else if you are lawful, you lose 2 to 12 hit points and abuse your constitution. "This burns like acid!" Otherwise, you abuse your constitution. "You feel full of dread." hits monster Gremlins will multiply, with the new gremlin having half as many maximum hit points. Undead and demons will get 2 to 12 damage from holy water, and are healed by 2 to 12 hit points by unholy water. vapors If you are a gremlin, you multipy with the new gremlin having half as many maximum hit points as you. "You multiply." See also ~~~~~~~~ "speed" by Boudewijn Wayers Acknowledgements ~~~~~~~~~~~~~~~~ Thanks to Bruce Cox for proofreading this file.