nethack spoiler site http://www.nethack.de/ Maintainer: Sascha Wostmann (sascha@nethack.de) ----------------------------------------------------------------- From: Bruce Cox Date: 31 Mar 1998 14:24:21 +1000 Here is a summary of effects of musical instruments. Distance below means the sum of the squares of the horizontal and vertical offsets. Magic flute: If confused or has no charges, behaves as a wooden flute. "You produce soft music." Monsters within a distance of 5 * explevel have to resist or fall asleep for 10d10 turns. Exercise dexterity. Wooden flute: If confused or a random number in the range 0 to dexterity + explevel - 1 is 25 or less, then "The toots." Otherwise "The trills." All snakes within a distance of 3 * explevel become peaceful. Exercise dexterity. Frost/Fire horn: If confused or has no charges, behave as a tooled horn. Behaves as a wand of cold/fire except that the damage will be nd6 (where n is 6 to 11) instead of 6d6. Tooled horn: "You produce a frightful, grave sound." All monsters within a distance of 30 * explevel are awakened and no longer immobile. Monsters within a distance of 10 * explevel have to resist or beginning to flee. Abused wisdom. Bugle: "You extract a loud noise from the bugle." All soldiers and guards on the level are no longer peaceful, asleep or immobile. Abuses wisdom. Magic harp: If confused or has no charges, behaves as wooden harp. "The produces very attractive music." Monsters within a distance of floor((explevel - 1) / 3) + 1 have to resist or become tame. Exercises dexterity. Wooden harp: If confused or a random number in the range 0 to dexterity + explevel - 1 is 25 or less, then "The twangs." Otherwise "The produces a lilting melody." All nymphs within a distances of 3 * explevel are awakened and made peaceful. Exercises dexterity. Drum of earthquake: If confused or has no charges, behaves as a leather drum. "You produce a heavy, thunderous rolling!" "The entire dungeon is shaking around you!" Cause a force floor((explevel - 1) / 3) + 1 earthquake centred on you: On all points whose vertical and horizontal offsets are no more than twice the force from the epicentre: monsters become hostile there is a 1 in (14 - force) chance that a pit will open up on the spot (if that spot had a fountain, sink, altar, throne or was an ordinary room or corridor) or a door collapse. Other locations are unaffected (e.g., stairs remain there :) All monsters within a distance of DungeonRows * DungeonCols are awakened. (this will be the whole level unless you are near a corner, I think). Leather drum: "You beat a deafening row!" All monsters within a distance of 40 * explevel are awakened. Abuse wisdom. Cheers, bruce