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From: Bruce Cox
Date: 31 Mar 1998 14:24:21 +1000
Here is a summary of effects of musical instruments.
Distance below means the sum of the squares of the horizontal and vertical
offsets.
- Magic flute
-
- If confused or has no charges, behaves as a wooden flute.
- "You produce soft music."
- Monsters within a distance of 5 * explevel have to
resist or fall asleep for 10d10 turns.
- Exercises dexterity.
- Wooden flute
-
- If confused or a random number in the
range 0 to dexterity + explevel - 1 is 25 or less,
- then
"The <flute> toots."
- Otherwise
"The <flute> trills."
All snakes within a distance of 3 * explevel become peaceful.
- Exercises dexterity.
- Frost/Fire horn
-
- If confused or has no charges, behave as a tooled horn.
- Behaves as a wand of cold/fire except that the damage will be
nd6 (where n is 6 to 11) instead of 6d6.
- Tooled horn
-
- "You produce a frightful, grave sound."
- All monsters within a distance of 30 * explevel are
awakened and no longer immobile.
- Monsters within a distance of 10 * explevel have to resist
or beginning to flee.
- Abuses wisdom.
- Bugle
-
- "You extract a loud noise from the bugle."
- All soldiers and guards on the level are no longer peaceful,
asleep or immobile.
- Abuses wisdom.
- Magic harp
-
- If confused or has no charges, behaves as wooden harp.
- "The <harp> produces very attractive music."
- Monsters within a distance of
floor((explevel - 1) / 3) + 1 have to
resist or become tame.
- Exercises dexterity.
- Wooden harp
-
- If confused or a random number in the range 0 to
dexterity + explevel - 1 is 25 or less,
- then
"The <harp> twangs."
- Otherwise
"The <harp> produces a lilting melody."
All nymphs within a distances of 3 * explevel are
awakened and made peaceful.
- Exercises dexterity.
- Drum of earthquake
-
- If confused or has no charges, behaves as a leather drum.
- "You produce a heavy, thunderous rolling!"
- "The entire dungeon is shaking around you!"
- Cause a force
floor((explevel - 1) / 3) + 1
earthquake centred on you:
On all points whose vertical and horizontal offsets are no
more than twice the force from the epicentre:
- monsters become hostile
- there is a 1 in (14 - force) chance that a pit
will open up on the spot (if that spot had a fountain, sink,
altar, throne or was an ordinary room or corridor) or a door
collapse. Other locations are unaffected (e.g., stairs
remain there :)
- All monsters within a distance of DungeonRows * DungeonCols
are awakened. (this will be the whole level unless you are near a
corner, I think).
- Leather drum
-
- "You beat a deafening row!"
- All monsters within a distance of 40 * explevel are
awakened.
- Abuse wisdom.
Cheers,
Bruce
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